Programmes

ComunicARTE

ComunicARTE

The ComunicARTE project seeks to improve communication in primary schools, promoting skills such as active listening, respect, peaceful conflict resolution and the use of positive language. This creates a respectful environment where students can express their ideas...

E-GREEN

E-GREEN

The E-GREEN project aims to improve road safety for primary school children, specifically in the use of bicycles and electric scooters. To do so, E-Green will provide information and tools to assist schools in developing a road safety plan to reduce the risk of...

VET COMPASS

VET COMPASS

The VETCompass project aims to improve the professional development of Vocational Education and Training (VET) teachers. They identified a gap in research on the specific skills VET teachers need to prepare students for the evolving job market. These skills go beyond...

REST7

REST7

The Rest7 Project targets young people struggling with burnout, stress, and anxiety. It aims to provide them with the tools and knowledge to develop healthy well-being habits based on "7 types of rest." This project also seeks to educate stakeholders who work with...

E-ART

E-ART

Sustainability is present in many aspects of our everyday life. The E-ART project is about empowering artists to be more sustainable in their practices and tackles the need for a cultural shift towards environmental sustainability. It recognizes the power of art to...

YOUNGLEAD

YOUNGLEAD

YoungLEAD project aims to aide teachers of children aged 11-16, especially children from disadvantaged and migrant backgrounds, in developing leadership skills and understanding of European values among children. Teaching immigrant children about European values is...

DATAGAME

DATAGAME

DataGame addresses an important challenge of adult education providers and professionals in adult educators: how to deal adequately and in compliance with the European Union’s General Data Protection Regulation. The challenge has even grown with the transition from...

BRAIN WAVES

BRAIN WAVES

Educational robotics and programming have proven to be powerful facilitators of learning, enabling the development of: STEAM (Science, Technology, Engineering, Arts and Mathematics) skills, social skills (teamwork, role-taking, etc.), and emotion management...

GREEN YOU

GREEN YOU

GREEN YOU project Young people, youth workers and youth organizations should reflect on climate change and develop green skills to meet the demands of the green economy, which is expected to create 100 million jobs by 2030. The development of green and digital skills...

YOUTH-REC

YOUTH-REC

YOUTH-REC project Youth-REC is a project that aims to address the issue of the decreasing engagement and participation of young people in European politics and democracy. The project brings together 7 partners from different countries and regions of Europe to develop...

UPSKILL+

UPSKILL+

UPSKILL+ project A new background paper by the European Association for the Education of Adults highlights the barriers and challenges faced by rural adults in accessing adult education. UPSKILL+ has identified agrotourism as an opportunity to address this issue and...

SMILE

SMILE

SMILE project The European Green Deal aims to combat climate change and achieve no net greenhouse gas emissions by 2050. Sustainable mobility and climate change education initiatives are deemed essential to achieving this goal, as well as closing the gap between...

SMART

SMART

SMART project The EU is experiencing a shortage of STEM skills due to various reasons, including a lack of interest in STEM jobs among young people, low attainment in STEM subjects, and career choices outside of STEM occupations. Augmented reality (AR) technology has...

ENROLE

ENROLE project In 2019, 2.7 million immigrants entered the EU from non-EU countries due to unstable political environments. Eurostat reported that 23 million people in the EU were non-EU citizens in 2020, while 706,400 persons were granted citizenship. Spain, Greece,...

DS-Farm

DS-Farm

DS-Farm project The complexity of the agricultural system requires consideration of various factors such as energy, soil quality, water resources, agro-biodiversity, and socio-economic impact. Sustainable agriculture involves the gradual adoption of models that...

Digital Push

Digital Push

Digital Push project The technological revolution is transforming the world of work and COVID-19 has accelerated the digital economy. Inclusive digitalisation has become a key issue for people with disabilities in the future of work. This project aims to reduce the...

CORE

CORE

CORE project CORE (Carbon Offsetting For Resilient Entrepreneurship) is a project that aims to promote environmental sustainability and economic growth, while also enhancing resilience planning and achieving equitable and sustainable outcomes. The project is based on...

Boost Train and Retain

Boost Train and Retain

Boost Train and Retain project The project aims to demonstrate the importance of using Emotional Intelligence tools, skills, and strategies for HR departments, trainers, and low-skilled workers seeking job security and recognition in the labor market. Through research...

Beat Burnout

Beat Burnout

Beat Burnout project The project is focusing on women working remotely because they are a particularly vulnerable group. They are more likely to feel burnt out and experience social exclusion, and this is especially true for women of color. By listening to the stories...

8 ways to eat to save the planet

8 ways to eat to save the planet

8 ways to eat to save the planet project A study by Cambridge University published in Nature Climate Change suggests that a global shift towards healthier diets is necessary to prevent dangerous climate change and ensure food security for a growing population. The...

Sporty Mentor

Sporty Mentor

SPORTY MENTOR PROJECT - Mentoring as a tool to motivate young people with challenging behaviours to adopt a healthy lifestyle and engage in sports SportyMentor Consortium is looking for a more participatory process in changing children and young people with...

Mentor Plus

Mentor Plus

Mentor+  Youth mentoring programme to prevent juvenile offending Project The number of underachievers and early school leavers is still high in the EU. Students with fewer opportunities have lower expectations of completing tertiary education (43.4%) than their peers...

Global Education for Youth

Global Education for Youth

GLOBAL EDUCATION FOR YOUTH Project The need to develop this project arose by working with professionals of the youth and education sector. The partners of this consortium discussed the most burning needs related to the social challenges as well as those of the young...

DigiGreeNPost

DigiGreeNPost

DIGIGREEN POST PROJECT The European postal industry is a key contributor to the European economy with an increased importance during the COVID19 pandemic. The once traditional sector is currently moving fast to a new digital era while also undertaking concrete actions...

Before It is Too Late

Before It is Too Late

BEFORE IT IS TOO LATE PROJECT In initiating this project, the partner schools from Romania, Turkey, Poland, Croatia and an NGO from Ireland involved in school education on '' Climate Change'' and social inclusion, started from: * the significance of getting to know...

THE SOUND OF ENTREPRENEURSHIP

THE SOUND OF ENTREPRENEURSHIP

THE SOUND OF ENTREPRENEURSHIP Project The music industry has been significantly affected by the COVID-19 pandemic, with its main activities put on hold since March 2020 across Europe. It is likely to not recover fully for at least another two - three years. Those...

Digital Inclusive Business School

Digital Inclusive Business School

DIGITAL INCLUSIVE BUSINESS SCHOOL PROJECT EU faces a huge challenge, the socio-economic inclusion of the increasing population of the target group of this project: Migrant Low Qualified Adults (MALQs). Eurostats: the EU unemployment rate was 7.3% in January 2021, up...

8 STORIES FOR CREATIVITY: SOCIAL INCLUSION THROUGH THEATRE

8 STORIES FOR CREATIVITY: SOCIAL INCLUSION THROUGH THEATRE

8 STORIES FOR CREATIVITY: SOCIAL INCLUSION THROUGH THEATRE Project In the 21st century some competencies are becoming more important than others. Nowadays employee should have competencies which could be used in various contexts and would allow flexibility to adapt to...

ONAT4ALL

ONAT4ALL

ONAT4ALL PROJECT According to a recent report conducted by the European Union in 2018 / https://www.truenumbers.it/turismo-accessibile/), the facilities accessible for people with disabilities are only 9% and Italy this data are even lower, considered insufficient,...

ADILE

ADILE

ADILE PROJECT As stated in the "Strategy for the Rights of Persons with Disabilities 2021-2030," there are still many barriers for persons with disabilities (PWDs) in terms of access to health care, education, employment, recreation, as well as in participation in...

Delta at Work

Delta at Work

DELTA AT WORK PROJECT Updating professional skills has been a recurrent theme in the last decade for many international organisations and institutions. The definitive implementation of robotisation, digitalisation and artificial intelligence has made experts reflect...

Stay Afloat

Stay Afloat

STAY AFLOAT PROJECT SMEs have undisputed significance in driving Europe’s economic growth, accounting for 85% of new jobs and 66% of private-sector employment. As such, the quality and relevance of entrepreneurship education provided for new and existing entrepreneurs...

Micro Hub

Micro Hub

MicroHub Project Culture and the arts have been traditionally recognized, promoted and preserved in relation to their very intrinsic value, i.e., their status as a symbolic creation at the heart of humanity and resulting from the expression of its creativity. However,...

Europe Plus

Europe Plus

EUROPE PLUS PROJECT According to the recommendations made by the Research for CULT Committee - Teaching Common Values in Europe back in 2017, each nation should try to find a good balance between policy steering and giving autonomy to schools. The perspective of...

Creating Wellbeing

Creating Wellbeing

Creating Wellbeing Project The progressive ageing of the population has led to the development of multiple forms of intervention to improve the quality of life. Research on the subject has shown that creative strategies can improve the emotional situation and...

G-Labs – Communitarian Labs

G-Labs – Communitarian Labs

G-Labs - Communitarian Labs Project This proposal connects skills development and inclusion through creativity and the art with another problem that emerged because of the COVID-19 pandemic. The recent restrictive measures implemented in European countries such as...